XMax Games 40K Campaign: The Defense of Moon XM

Moon XM is a mysteriously important Imperial world, officially home to the Adeptus Mechanicus since Cog-sanctioned Explorators first discovered it (and christened it Moon XM or 'Moon 1010;' the Mechanicus simply refer to it--and their secluded stronghold thereon--as 'Binary'). Moon XM circles the gas giant Castus Inferior in a peculiar double-locked orbit, one side of the proto-star always facing its star Castus, the other always facing deep space, Binary likewise in perpetual lockstep with each. Life on the moon survives only in the eternal terminator zone, a thin band encircling its circumference neither impossibly hot--as the boiling sunward face ever is--nor eternally frigid as the spaceward side is. Moon XM is catalogued as a world rich in geological resources, particularly rare metals, and benefits from proximity to stable interstellar transit points; its peculiar astro-orbital state is, on the other hand, emphatically not stable, with howling wind-, ice- and sand-storms approaching any terminator-edge (and racing unpredictably across the moon with the slightest orientation shift by either sun or planet) and days-long eclipses when the other system planets--which are not orbitally locked--transit between planet and star; but so long as the precarious gravitic dance of Castus and it's lesser sibling holds, the Imperium has deemed something about Moon XM valuable enough to justify the risk.

Moon XM is also now an Imperial world under seige--as irresistible tendrils of the Tyranid Hive Fleets have reached out across the galaxy, to claim it.

It was not laid seige to unawares. As the first hints of peril approached, a respected xenobiologist named Shemrun Bushep working on Binary pieced together what was happening--and knowing the approaching Shadow in the Warp would smother any astropathically transmited pleas for help, launched his findings in an older Mechanicus technology, a warp-capable message drone. That drone fell from the Immaterium without reaching its destination--but its priceless contents were rescued from the clutches of the advancing Great Devourer by an Eldar Farseer, Kaze of the Aurora Craftworld, who sounded the clarion call of alarm to the Imperium.

Even now, in dramatic response, the masses of the Imperial Guard, the agents of the Inquisition and the strike forces of the Imperial Space Marines rally to join the Adeptus Mechanicus in defense of Moon XM. The Eldar have augured that defending the monkeigh world is in their ultimate interest and have joined, as well. The integrity of communication has not been secure, however--and in the defenders' wake, Chaos and Dark Eldar have come raiding, and Orks spoiling for the fight, while enigmatic Tau and malevolent Necron embassies have advanced upon Moon XM to observe from high anchor.

So have all the races of the forty-first millennium chosen to involve themselves in the throes of deadly battle, to determine whether Moon XM--and whatever priceless mysteries it may hide--will stand against the invasion...or be forever consumed by the Tyranid scourge!

XMax Games in Dallas invites all North Texas hobbyists to play games of Warhammer 40K in-store beginning February 2010 and count the results toward determining the fate of the Imperial Moon XM! A running tally of in-store games will reveal whether the world is weathering the invasion...or falling to the Hivemind. A Tyranid victory over •ANY• opponent swings the balance toward destruction, an Imperial victory against any opponent restores order (though at risk), and the results of battles involving other races affects the outcome as well, depending on who defeats who--as such carnage affects planetary Stability, regardless of combatants!

The outcome of the Defense of Moon XM campaign will be determined by Stability Points, awarded per game; Tyranids are trying to reach Destabilization of the world, the Imperium to achieve Stabilization. The bigger the battle, the greater the impact, as hobbyists will use dedicated special scenarios, under battlefield conditions unique to the Moon itself, all culminating in a Spring Break climax event in March 2010 that will seal the fate of XM--and perhaps reveal it's hidden secrets, as well!

Defense of Moon XM Campaign Scoring

  • A TYRANID army vs ANY IMPERIAL army: 3 SPs ('Stability Points') toward Stabilization or Destabilization for the winner
  • A TYRANID army vs an ELDAR or TAU army: 2 SPs toward Stabilization or Destabilization for the winner
  • A TYRANID army vs ANY OTHER army: 2 SPs toward Destabilization if Tyranids the winner, 1 SP for Stabilization if Other the winner (simply for killing bugs and diminishing their resources)
  • ANY IMPERIAL army vs ANY OTHER army: 1 SP toward Stabilization if Imperial the winner, 1 SP for Destabilization if OTHER the winner (even Eldar, to represent the cost in resources for allies fighting when a larger threat looms)
  • An ELDAR army vs ANY OTHER army: 1 SP toward Stabilization if Eldar the winner, 1 SP for Destabilization if Other the winner (unless Imperial, then see above)
  • ANY OTHER army vs ANY OTHER army: 1 SP for the winner to assign to Stabilization or Destabilization as winner elects (this allows Tyranid vs Tyranid, Imperium vs Imperium, etc, battles to still have some campaign impact, as the planet is marginally Destabilized by the bug-on-bug carnage, or slightly retrenched by an Imperial force achieving a high ground, even at the cost of other Imperial blood, etc, and allows armies of any other sort to engage each other and direct the result as the scenario indicates, or as they choose)
  • Battles fought at 1500 points or greater: 1 Bonus SP for winning army to assign as they elect
  • Apocalypse battles (minimum 3000 points a side): 1 Bonus SP for winning side to assign as they elect
  • Special Moon XM Campaign Scenario played: 1 Bonus SP for winning army to assign as they elect

All scores are cumulative (for example, if a Tyranid army of 3000 points playing a special Moon XM Campaign Scenario posted at Adeptus North Texas in an Apocalypse game defeats an Imperial opponent, they would earn *6* Stability Points toward Destabilizing the Moon=3 SPs for the victory over a direct defender, one more bonus for playing at 1500 points, one more bonus for playing at the Apocalypse level, and one more bonus for the scenario).

The Great Devourer has stormed the 41st millennium with renewed vigour in 2010--and now, it has come at last to Moon XM. There has never been a better time to begin a new Tyranid army, or reconfigure an existing one. And while the stakes for Imperial armies are obvious, every race in Warhammer 40,000 has something to gain--or lose--across the astrally divided face of the Mechanicus moon. Perhaps the locked orbits of Binary and it's world--a seeming odds-defying galactic coincidence--are not the accident of astrophysical circumstance they seem...and the moon's secret, something yet a third race willing to fight to keep hidden...

Will your army rally to the conflict? And will you save the world--or destroy it? The answer will be found on the eight new game tables available for play any time from Noon till Midnight (and 2pm till 10pm Sundays) at XMax Games' spectacular new 40K campaign, beginning in February.

The Defense of Moon XM has begun!
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Thursday Night 'Ring' at GW Grapevine Mills

Lord of the Rings Strategy Battles and it's larger-scale supplement, War of the Ring, will take center stage at Games Workshop Grapevine Mills Thursday evenings this spring, as Chris, Adam, Erik, Mason and the staff invite hobbyists interested in learning these games and veteran generals of Middle Earth alike to come war for control of the 'one Ring to rule them all!'

Initial games will be smaller in scope, to help players build the army of their choice and master the game's dynamics; subsequent Thursdays may see special events such as tourneys and megabattles if interest proves sufficient.

If you are a fan of Tolkein's prose, Jackson's films, GW's excellent, character-driven rules and/or the stunning line of dedicated Citadel miniatures, Thursday evenings at GW Grapevine Mills will be the place to immerse yourself in tabletop wargaming across the face of Middle Earth! Contact anyone at the store for further details about Thursday Night Rings!

2009 North Texas Games Workshop Hobby Weekend Schedule

  • Generation X Comics and Games Bedford WINNER: Brian Vayner--Chaos Daemons
  • Planet Hobbies Dallas WINNER: Jeff Whitehead--Howling Griffons Space Marines
  • HobbytownUSA Dallas WINNER: Forrest Buchly--Orks
  • Area 51 Grapevine WINNER: Walter Vaughn--Inquisition
  • Lone Star Comics Dallas WINNER: Adam Gipson--Chaos Daemons
  • Lone Star Comics Arlington WINNER: Michael Sanford--Eldar
  • Comic Book Craze Garland WINNER: Nick Villacci--Space Marines Salamanders
  • Games Workshop Grapevine Mills WINNER: Eric Smelley--Dark Eldar
  • Comics Asylum Garland WINNER: David Caldwell--Inquisition Grey Knights
  • NORTH TEXAS WARHAMMER 40,000 HOBBY WEEKEND CHAMPIONSHIP: June 13, 2009, HobbytownUSA Dallas.

2009 North Texas Games Workshop Hobby Weekend Combat Patrol Rules

Each North Texas Games Workshop Hobby Weekend concludes with a 400 Point, one-day Combat Patrol Tournament, for hobbyists to test their new forces in the crucible of battle! 'Combat Patrol' rules are not included in Fifth Edition Warhammer 40,000, so for Hobby Weekends, each army must meet the following streamlined build criteria:

  • 400 Points maximum.
  • 1 Troops choice minimum.
  • 0-1 HQ choice, with a maximum of 2 Wounds; if no HQ is chosen, a squad leader or equivalent must be declared the army commander. No model may exceed 2 Wounds, regardless of Force Org allocation.
  • No vehicle with an AV above 12 on any facing.

Note that these streamlined changes do allow some things which 'Combat Patrol' lists used to exclude (Terminators and Dreadnoughts, specifically) in order to maximize use of the contents of the new Assault on Black Reach starter box, for beginning players. Each participant *MUST* have a completed, legal, accurate and legible army list to turn in to the moderator at the beginning of the tournament on Sunday (which means participants should bring at least two, to keep one for themselves, and as many as five, so that each of their three opponents can have a copy). The rules and scoring will be consistent with those used in local 'Combat Patrol' tournaments in recent years:

FORMAT

Eight Players (can be expanded to a maximum of 16 players if sufficient tables are available); 400 Point Armies using Combat Patrol rules; three games of approximately 45 minutes' duration each (including setup); highest total score of the 40 available points (detailed following) wins the tourney.

POINTS

  • Painting: Maximum 10 Points.
  • Sportsmanship: Maximum 5 Points.
  • Army List: Maximum of 5 Points.
  • Games: Maximum of 15 Points.
  • Presentation: Maximum of 5 Points.

PAINTING

*All Players entering the Tournament must attest they are primarily responsible for having painted their armies themselves. This does not preclude assistance from parents/friends/significant others, so long as the painting is primarily representative of the player's own skill and effort.*

Painting Scoring is cumulative (undercoated figures with no other paint but elaborate bases still score only at the first 1 Point level, for example).

Armies which require no level 4 decals/squad markings (some Tyranid and Necron armies, as an example) are not penalized for that, and will simply either receive 3 points or 5+, as appropriate to the level completed.

  • 1 Point--All figures/vehicles assembled, based and undercoated (anything less is zero).
  • 2 Points--Judge's optional score for armies with one (or more) models at previous level, but one (or more) at a level higher on the Painting Scoring scale.
  • 3 Points--Above plus all figures in basic uniform colour(s) plus all obvious details (facial skin, weapons/weapons cases, shoulder pads/trim, bases, etc) complete.
  • 4 Points--Above plus all appropriate decals/squad markings added.
  • 5 Points--Above plus details painted (pouches, lenses, skulls, aquila, etc).
  • 6 Points--Above plus bases flocked or otherwise scenicked.
  • 7 Points--Judge's optional score for excellence to the above level, before advanced painting techniques are attempted.
  • 8 Points--Above plus effective washes or highlighting (effectiveness to be determined by judges).
  • 9 Points--Above plus effective blending (effectiveness to be determined by judges).
  • 10 Points--Award of Merit for ONE of the armies which qualified for 9 Points; this Player will receive an extra point (for a Painting score of 10), and receive the award for Best Painter.

If no Players qualify for 9 Points, the Player with the highest score in Painting will receive the Award of Merit for Best Painter but will retain the lower earned Painting score, for calculating Overall Winner. In the event of a tie the winner will be determined by consensus of the judges.

SPORTSMANSHIP

Each Player will confidentially score their three opponents for Sportsmanship under the following guidelines, be scored by their own opponents under the same guidelines, and will, at the end of all three rounds, cast a vote for which of the three opponents they played (if any) they considered Best Sportsman.

Each Player will have their lowest score dropped, making the Sportsmanship available points range 0-4; among Players tied for the high score, the Player receiving the most votes for Best Sportsman will then get an additional Award of Merit for Sportsmanship point, for a maximum Sportsmanship score of 5 Points. In the event of a tie in score and in number of votes cast for Best Sportsman, ALL tied Best Sportsmen will receive the additional point:

  • 0 Points--Not a fun opponent. Not an opponent I would like to play again.
  • 1 Point--A quality 40K opponent I would happily face again.
  • 2 Points--An outstanding 40K opponent who made our game more memorable and fun than average.

ARMY LIST

  • 1 Point--Printed, legible Army List presented to judges at beginning of tourney, with player's name on List, all units accurately identified (including Force Org allocation, gear and squad options) and pointed out; list conforms to the rules of Combat Patrol (anything less is zero).
  • 2 Points--Above plus a copy of the Army List provided for each opponent.
  • 3 Points--Above plus army and all characters/units/vehicles evocatively named.
  • 4 Points--Above plus either written background for the Army or decorative artwork/presentation for the List undertaken by Player (or both).
  • 5 Points--Award of Merit for ANY Army List which achieves 4 Points which judges deem of exceptionally high quality, either in written background, decorative presentation, or both.

GAMES

Players in each game will receive 2 Points for a Loss and 5 Points for a Win (scenarios at the 400-point army level will not accomodate Draws). Even-numbered Players (2,4,6,8) will play Odd-numbered Players (1,3,5,7) in Game One, unless the moderator adjusts initial pairings (to avoid like armies facing each other, etc). The four winning Players will face each other in one bracket and the four losing Players will face each other in another bracket in Game Two. The two undefeated Players will face each other in Game Three, with the remaining six Players bracketed to face a Player they've not yet played in Game Three. This will produce a minimum Games score of 6 and a maximum Games score of 12 except for the one Undefeated Player who will earn 15 Points, and the Award of Merit for Best General. For Tournaments with greater than eight participants, this general swiss system will be followed but modified by that number of players.

PRESENTATION

Players may earn up to 5 Points for Presentation of their armies at Tournament. These points may be earned as follows:

  • 1 Point--Having a decorative presentation base/carrying tray/diorama for displaying/transporting their army.
  • 1 Point--Having notable effective conversion(s) to figures/vehicles which personalize their army. Conversions can be as simple as substituting bitz from one GW figure to another or as elaborate as from-scratch greenstuff-sculpting, but the qualifying conditions are that said conversions be 'notable'--ie, that the judges notice them--and 'effective'--meaning that they add to, rather than detract from, the presentation of a Player's army (note that Players should feel free to point out conversions to judges to meet the first criteria, as very few of even the most well-qualified judges will be familiar with every figure, vehicle kit and bit GW produces!).
  • 1 Point--An additional Award of Merit point for Presentation may be presented by the judges in any instances where the notable effective conversions in an army are deemed to be of exceptionally high quality or the Display board is considered notably effective, evocative or otherwise well-done.
  • 1 Point--Event Specific Award: Most Combat Patrols are held in conjunction with a larger event, and participating in that event in some fashion specificied can earn participants this additional point for Presentation. This can include modeling a specific character for the Tournament (such as the Waaghmbat) or participating in a related activity (such as the previous day's 'bring and build/paint and play' during the Hobby Weekend).
  • 1 Point--Award of Merit for Best Army: one Player will receive an additional point for having the highest combined score from the categories of Painting, Army List and Presentation, and will receive the Award of Merit for Best Army.

AWARDS

Awards of Merit for Army List, Presentation and Event will be presented in the form of Points added to Players' Overall scores, as noted above.

Prizes (in addition to Points, where noted above) will be awarded for:

  • Award of Merit for Best Sportsman
  • Award of Merit for Best Painter
  • Award of Merit for Best General
  • Award of Merit for Best Army
  • Overall Tournament Championship Award
  • Murphy's Luck Award (presented to that Player who, more than any other, was deserted and betrayed by Lady Luck, the Hand of Fate and his Dice during the Tournament)

Results: Hobby Weekend 8 Games Workshop Grapevine Mills

Thanks to Games Workshop Grapevine Mills for hosting the climactic Combat Patrol Tournament of the eighth North Texas Games Workshop Hobby Weekend! It is always good be out at the North Texas GW store: for hobby expertise--and sheer number of scheduled events--it is in many ways the center of the local miniatures gaming universe! Check http://www.adeptusnorthtexas.com for full Tournament Rules if you wish to participate in the ninth and final Hobby Weekend of the spring, May 3 at Comic Asylum Garland--and congratulations to Overall Champion Eric Smelley, commanding Dark Eldar, the eighth qualifier to claim control of a planet in the Nor'tex Nebula and pass through the warp gate to reach the 1500 Point Tournament of Champions June 13th, representing Games Workshop Grapevine Mills!

  • OVERALL CHAMPION: Eric Smelley/Dark Eldar
  • BEST PAINTED: Helio Rosenthal/Ultramarines Space Marines
  • BEST ARMY (and tied for runner-up): Chad Jones/Eldar
  • BEST GENERAL (and tied for runner-up): Philip Beightol/Space Marines
  • MURPHY'S LUCK AWARD: Jason Reynolds/Space Marines