Showing posts with label 6th Edition. Show all posts
Showing posts with label 6th Edition. Show all posts

Fall 2013 40K Escalation League

Fall 2013 40K Escalation League play will begin in September and run through December 14th. Games begin at 500 Point Adepticon Combat Patrols, then become standard Force Org and increase by 250 points every two weeks up to 2000 points. December 14th there will be a Mega Battle held and prizes awarded, provided by organizers dfw40k.com, for the Top Three Generals, the Best Painted Army and the MVPs from each side of the Mega Battle, as voted on by the league participants.

There will also be random drawings at each point level for players who report for small prizes, including dfw40k.com tape measures.

Rules and Info (these are the exact same rules as originally created for the Summer 2013 League):

SCORING:
Each participant will play 2 games at the specified point level against 2 different opponents. A win is worth 4 points, a draw 3 points, and a loss 2 points. Subtract one point if your army is not fully painted (painted bases optional) for that battle. Games missed at one point level can be made it up at the next level (so if you aren't able to find 2 games at 750pts you can play 4 at 1000pts for example).

RULES:
Any Games Workshop published army lists are allowed, including Forgeworld and White Dwarf lists and units that have been updated to 6th edition (except super-heavies and other Apocalypse scale units). If in doubt please contact league organizer Matt Plummer.

All models should be WYSIWYG, especially conversions, but do not have to be all ForgeWorld or Citadel miniatures.

Each player should bring a copy of their army list to the game for their opponent.

All results should be reported to the league organizer and include point level, the names of both players, the results (who won/who lost), the mission and deployment type, and your army list (there should be a report for
each battle from both players).

COMBAT PATROL RULES (Modified from Adepticon):
• Armies will consist of 500 points or less, and must conform to the following Force Organization restrictions:
⇒ 0 - 1 HQ
⇒ 1 - 3 Troops (you MUST bring at least one Troop choice)
⇒ 0 - 1 Elite
⇒ 0 - 1 Fast Attack
⇒ 0 - 1 Heavy Support
⇒ 0 - 1 ‘Swing Slot’ (this maybe be used to field one additional Troops, Elite, Fast Attack OR Heavy Support choice)

• Armies are not required to take mandatory unit choices. All other unit restrictions (i.e. 0 - 1) apply.

• You may spend remaining points on units from anywhere in the Codex.

• No Special/Unique/Named Characters are allowed.

• As only one HQ is available, Allies are not allowed.

• With the exception of Troops and models with the Swarm USR, No model can have more than 2 Wounds.

• Aside from Troops choices and dedicated Transports, only vehicles with a maximum of 11 in any armor facing may be taken. Dedicated transports and troops may have a maximum armor facing of 12. Vehicle Squadrons and Artillery units are permitted provided every unit within the unit individually would be permitted. Vehicle upgrades that increase an armor facing may only raise the armor value to a maximum of 12 (this includes Necron Quantum Shielding).

•Rules Modification (Psykers): All Psykers may use ONE Warp Charge per game turn. Psykers may exchange powers as normal.

•Rules Modification (Flyers/Reserves): At the start of your Turn One, and each turn thereafter, you must roll a D6 for each Flyer being held in reserve. If the roll is 3 or more, the Flyer and all embarked units arrive at the start of the following turn. Flyers and all embarked units will automatically arrive at the start of Turn Five. Example: On Turn Three, a Necron Night Scythe with troops makes a successful Reserve Roll - they will arrive on Turn Four. There is no need to make a Reserve Roll at the beginning of Turn Four, as all remaining Flyers and embarked units will automatically show up at the beginning of Turn Five.

Good luck, aspiring commanders!
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Apocalypse: The Big Game III

The largest Warhammer 40,000 game in the world returns Saturday, March 16, 2013, with the primary battlefield for The Big Game III moving to Games Workshop's Memphis Battle Bunker--and an additional front of the massive conflict occurring in North Texas, at Gunslinger Games!

Hosted by http://www.apocalypse40K.com The Big Game III will feature a custom scenario linking Apocalypse battles across the United States and six countries!

Interested players in the DFW area are encouraged to arrive at Gunslinger Games at 9:30am; set-up and first turn will be completed before a lunch break, then play will accelerate to the grand climax. There is *no charge* to participate in The Big Game III, and no restriction on what players may bring beyond that they be fully-painted, authorized/licensed Apocalypse miniatures (Citadel, ForgeWorld, Epicast/Armorcast, etc) and that all participants have a printed copy in hand of the relevant codex/datasheet/sourcebook for their used-forces. Players are encouraged to bring all their goodies, though forces may be sized at time of play to achieve relative balance for the custom scenario.

Join thousands of hobbyists and millions of points of forty-first millennium armies at Gunslinger Games Saturday, March 16, 2013 for Apocalypse: The Big Game III!
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Intro To Hobby Tourney Sat, Jan 12 at Gunslinger Games

Gunslinger Games will let North Texas hobbyists put their 40K Christmas presents on the game table Saturday, January 12, 2013, by hosting a Warhammer 40,000 6th Edition Combat Patrol Tournament!

Interested players of all experience levels are welcome--in fact the Combat Patrol format is particularly effective for players new to the hobby:

•Armies of 400 Points or less.

•One core TROOPS choice mandatory.

•One HQ choice optional (patrol leader may be a squad upgrade such as a veteran sergeant).

•No Characters, Monsters or other unit types with more than 2 Wounds.

•No Vehicles with combined Armour Value greater than 34 (front/side/rear AV added, ie a Dreadnought with 12/12/10 is patrol-legal).

•Although there will be scoring of and prizes for Painting, participation requires only that used models be assembled, based and equipped as they will be played (ie with proper weapons and upgrades).

•Play consists of three 50 minute games in succession--by tournament's end, hobbyists will have a working familiarity with the game and with the core of their army, upon which they can readily build.

•Play begins after lunch and is finished before dinner!


To get those holiday gifts into action, players may register one of two ways:

•Make a purchase at host Gunslinger Games of $10 or greater, sign up in-store, then confirm your registration and what army you will play at Outrider@AdeptusNorthTexas.com (or on the Adeptus email list).

•Buy a participation entry from host Gunslinger Games for $10, sign up in-store, then confirm your registration and what army you will play at Outrider@AdeptusNorthTexas.com (or on the Adeptus email list).

The Combat Patrol tournament will run from Noon till 4:30pm.

Assemble you core patrol, be it an assemblage of grizzled veteran models, a shiny new addition to a familiar force, or an all-new, never-tried first excursion into the hobby, and let slip the dogs of forty-first millennium war, Saturday, January 12, at Gunslinger Games.

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Lone Star Comics Arlington 40K Event

Lone Star Comics will hold a one-day, ten-player campaign event Saturday, January 12, 2013, at their Arlington location, 1215 S. Cooper.

The "Gathering of Heroes" will be a two-sided campaign game, with a maximum of five players per side, ten players total. Entry fee for the event is $35. This entry fee covers not only participation but also prizes (including door prizes), gift grabbags and a lunch.

The moderators stress this is NOT a tournament, but a story-driven campaign which will be resolved in a single day of play. The following army restrictions will be in effect:

  • 1500 point maximum for each player.
  • At least one named character in each army.
  • NO Fortifications, due to constraints of the Campaign which will be made evident in the course of play.

Players will be expected to provide an accurate, legible army list legal to the above specifications, their source codex/army list and other rulebooks, dice, tape measure and any other items needed for their army. They will receive the campaign story packet on the day of the event.

Players with any questions or who are interested in signing up for the event should contact moderator Jon Ansley directly at jonansley@lonestarcomics.com.

Good luck to those 40K commanders who opt to report for the "Gathering of Heroes!"
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Result: 40K Doubles Tournament at Gunslinger Games



Gunslinger Games was full to overflow for Saturday, October 21st's Warhammer 40,000 Sixth Edition Doubles Team Tournament, with these hobbyists achieving notable outcomes:

• Best Overall Team: Billy and Tommy Pistole (Orks/Traitor Imperial Guard)

• Best Sportsmen Team: Barret Allen and Chuck Williams (Necrons/Exorcist Space Marines)

• Best Painted: Michael Sanford (Grey Knights)

Michael Sanford and teammate Will Davis also went undefeated to be named Best Generals (Grey Knights/Salamander Space Marines); Eric and Alexz Smelley (Dark Eldar/Space Wolves) had Best Army List; those two teams tied to finish Third Overall, with Josh Sherman and Brady Allen (Jade Legion Space Marines/Tyranids) finishing Runner-up Overall Team.


Level of play was very high, reflected in close games through all three rounds--and above average Sportsmanship scores for virtually the entire roster of teams. That's well-known as a point of emphasis for events I moderate--play which results in players having fun keeps players in the hobby--but it created a real logjam at the top for the Best Sportsmen prize: when bonus points for being named Favorite Opponent were added to each round's score, three teams were tied for high score, with three more only a single point behind. Winning team Barret and Chuck were the only players to receive maximum scores for each round, which broke the tie, but kudos to Chris LaJudice/John Saxin (Chaos Space Marines/Tyranids) and Josh Sherman/Brady Allen (tied for Best Sportsmen) and John Laird/Ben Chukmuwa (Space Marines/Blood Angels), the Smelleys and the Pistoles for finishing a single point off.


Kudos to the community, as well: three teams cancelled at the last moment (one late Friday, two Saturday morning), yet enough players showed up in hope of playing that the event was still full, with late arrivals staying to play each other and even demo games for interested passersby/potential new hobbyists. It was a fun day of 40K.

Finally, thanks to Gunslinger Games for hosting and providing over $120 of prize support; look for Games Workshop to continue to increase it's presence at the store, based on the success of these events. More of which to come--watch adeptusnorthtexas.com for details!

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40K V6 Doubles Tourney Oct 20 at Gunslinger Games

Gunslinger Games will host a Warhammer 40,000 6th Edition Doubles Tournament Saturday, October 20, 2012!

Tourney fee will be $25 per two-player team. Teams will consist of two hobbyists fielding any combination of 40K armies with current army lists (all most-recent-edition codices--including Chaos Space Marines, released this month--and the White Dwarf Sisters of Battle list and other White Dwarf unit updates; participants are required to have their codex/published list source inhand for the event). Players will each field an army to a maximum total of 700 points, for a maximum of 1400 points per team, using the V6 Allies Force Organization of one HQ and one Troop choice mandatory for each player, with a maximum of one each of Elite, Fast Attack, Heavy Support and Fortification units additionally optional. *All two-player teams will be considered Allies of Convenience for the purposes of the Doubles tournament (see page 112 of the current rules).*

Participation is strictly limited to available slots; teams may register as alternates when the event is full, with any slots which come available due to withdrawals or no-shows being filled in order of sign-up (if known in advance) or awarded by lot amongst alternate teams present day-of-event.

Teams will play three rounds, with custom scenarios tailored to the team nature of the event:

  • 10a-1p: Registration, Table/Opponent Assignment, Round One
  • 1p-2:30p: Lunch
  • 2:30p-4:30p: Round Two
  • 4:30p-4:45p: Break
  • 4:45p-7p: Round Three, Awards

Scoring will include gameplay/generalship, painting, army list (including graphic list presentation and background/fiction explaining the circumstances of the army alliance) and sportsmanship.

Rally your forces and summon your most trusted allegiances; the time of battle across a united front has come...Saturday, October 20, from 10a-7p at Gunslinger Games!
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V6 Combat Patrol Tourney at Gunslinger Games



Gunslinger Games hopes to recreate July's success by welcoming hobbyists to another opportunity to explore Warhammer 40,000 Sixth Edition Saturday, September 8 through a Combat Patrol Tournament--this one with an army composition upgrade offer!

As before, players may sign up in advance at Gunslinger Games by either paying a $5 entry fee or making a $10 or more purchase; players may sign up on the day of the event for a $10 entry fee or by making a $10 or more purchase if slots remain. The event will run from Noon until approximately 4:30pm.

Combat Patrol forces are traditionally 400-point-maximum, no Allies armies chosen from one in-print 40K Codex which *must* have at least one core Troops choice; the remainder of the Force Org can be chosen from a maximum of one HQ choice (maximum 2 Wounds, no 2+ Saves), vehicles with a maximum AV of 34 (adding Front, Rear and Side Armour [once]), and additional units of choice which do not exceed 2 Wounds and do not include 2+ Saves. A Combat Patrol Commander figure must be identified; this will be the HQ choice if taken, or a unit leader or other readily identifiable model, otherwise.

Because codices--and in fact the core rules themselves--have undergone considerable revision since Combat Patrol tournament limitations were originally conceived, players may, for this event, alter the above-described traditional force composition in the following way: each player may select one character or unit for their Combat Patrol which exceeds Combat Patrol limitations--but the character or unit will operate for the duration of the tourney under said limitations. In other words--players may select, and pay the full codex points cost for, one character or unit which has more than 2 Wounds, but that character or all models in that unit will play at the event with a maximum of 2 Wounds (simulating pre-existing injury or debilitation); players may select, and pay the full codex points cost for, one character or unit which has a 2+ Save, but that character or all models in that unit will play at the event with a maximum of a 3+ Save (simulating armour breakdown or wear-and-tear); and players may select, and pay the full codex points cost for, a single vehicle which exceeds the maximum AV of 34, but that vehicle will play at the event with AV values of 12/12/10 or 13/11/10, whichever most closely approximates its actual AV (simulating sustained damage to the vehicle prior to battle). Most players will, of course, not opt to play these more expensive characters, units and vehicles at less than their peak efficiency, but for those whose particular codex dramatically limits their options--or who are willing to suffer the on-table penalty in order to field an army more consistent with their theme and vision--this twist offers considerable flexibility. Further exceptions to the standard Combat Patrol force composition limitations are possible but must be approved by the Event Moderator via the Adeptus North Texas emailing list in advance (the only likely candidate which occurs at time of this writing would be a player wishing to take an HQ choice in Tactical Dreadnought Armour with the special ability to then turn a squad of Terminators into a Troops choice, and thus field a Patrol of all Terminators, and something like this, being obviously thematic and cool, would likely receive a waiver allowing the second exceptional unit--but they would all be operating for the tourney with 3+ effective Saves, so said player is really going to have to like playing his Terminators...).

Chosen HQ choices will be able to roll on the Warlord chart for this event if ordinarily eligible to do so. Fortifications may be chosen for this event as part of the player's 400 point force, as per V6 rules. The Fortifications are not subject to the AV limit.

Participating players must have at least two printed, legible and accurate Army Lists with their names on the List, one of which will be turned in to the moderator for verification, table and opponent assignment before the first round begins. This was an area of considerable non-compliance in July; please take the time to complete this participation requirement for the September 8 event.

Models must be primarily Citadel miniatures, fully assembled and properly, legally based; as an introduction to V6-oriented event, forces need not be fully painted *but* there will be a prize for the Best Painted Patrol and every effort will be made for players with painted armies to play opponents with painted armies.

The event will consist of three rounds, following this schedule:

12pm: Check-In/Army List Turn-In/Table Assignment
12:15-1:15pm: Round One
1:30-2:30pm: Round Two
2:45-3:45pm: Round Three
4-4:30pm: Announcement of Winners
Prizes will be awarded as soon as final scores are tallied.

Prizes will be awarded in the form of Gunslinger Games gift cards and entry fee waivers for future events!

Games between any players who are also participating in the North Texas Norh'Tek Nebula V6 Campaign will count extra, and have special campaign conditions in play.

Come spend an afternoon getting to know Warhammer 40,000 Sixth Edition Saturday, September 8 from Noon to 4:30pm, at Gunslinger Games' next V6 40K Combat Patrol Tourney! Commanders, choose your Patrols well!

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Results: V6 Combat Patrol at Gunslinger Games

22 players, representing 12 different armies, clashed over three rounds of 41st millennium combat at Gunslinger Games Saturday afternoon, July 28; emerging triumphant from the dust and mire:

•Best General: Shane (Dark Eldar)

•Best Painted: Donny (Imperial Fists Space Marines)

•Best Sportsman: Shay (Orks)

•Murphy's Luck (sponsored by Hitting On 3s): Juan Diaz (Eldar)

Enthusiasm was high, and considerable fun appeared to have been had; over $75 in prizes was a nice return for an afternoon's pitched battle (thank you, Gunslinger Games). Watch Adeptus for another, soon.

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V6 40K Combat Patrol Tourney, July 28 Gunslinger Games!

Gunslinger Games will welcome hobbyists to Warhammer 40,000 Sixth Edition on Saturday, July 28 with a Combat Patrol Tournament from Noon till 4pm!

Players may sign up in advance at Gunslinger Games by either paying a $5 entry fee or making a $10 or more purchase; players may sign up on the day of the event for a $10 entry fee or by making a $10 or more purchase.

Combat Patrol forces are 400-point-maximum, no Allies armies chosen from one in-print 40K Codex which *must* have at least one core Troops choice; the remainder of the Force Org can be chosen from a maximum of one HQ choice (maximum 2 Wounds, no 2+ Saves), vehicles with a maximum AV of 34 (adding Front, Rear and Side Armour [once]), and units which do not exceed 2 Wounds and do not include 2+ Saves. A Combat Patrol Commander figure must be identified; this will be the HQ choice if taken, or a unit leader otherwise. The HQ choice will be able to roll on the Warlord chart for this event if ordinarily eligible to do so. Fortifications *may* be chosen for this event as part of the player's 400 point force, as per V6 rules.

Participating players must also have at least two printed, legible and accurate Army Lists, one of which will be turned in to the moderator for verification before the first round begins.

Models must be primarily Citadel miniatures, fully assembled and properly, legally based; as an introduction to V6-oriented event, forces need not be fully painted *but* there will be a prize for the Best Painted Patrol and every effort will be made for players with painted armies to play opponents with painted armies.

The event will consist of three rounds, following this schedule:

  • Noon: Check-In/Army List Turn-In/Table Assignment
  • 12:15-1pm: Round One
  • 1:15-2pm: Round Two
  • 2:15-3pm: Round Three

Prizes will be awarded as soon as final scores are tallied; the event should be concluded before 4pm.

Prizes in the form of Gunslinger Games gift cards will be awarded for Tournament Champion, Best Sportsman and Best Painted Patrol.

Games between any players who are also participating in the North Texas Norh'Tek Nebula V6 Campaign will count extra, and have special campaign conditions in play!

Come spend an afternoon getting to know 40K V6 at Gunslinger Games Saturday, July 28 from Noon to 4pm, at the first Sixth Edition Warhammer 40,000 Combat Patrol!
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War for the Norh'tek Nebula Campaign

The release of 6th Edition Warhammer 40,000 is upon us...and to renew enthusiasm for the Hobby and its storytelling and model-building--as well as gameplay--aspects, Adeptus North Texas and participating Metroplex retailers will follow it up with an expansive new ongoing campaign!

War for the Norh'tek Nebula will see each participating store representing a planetary system; as the Nebula region of space roughly corresponds to North Texas, so each store system will be roughly contiguous to their location across the Metroplex. The campaign theme will be announced following the release of V6 details, but all 40K combatant armies will be able to participate!

Campaign battles will be fought three ways 1) in participating stores; 2) at special events (tournaments, Nebula games days/Apocalypse megabattles) in participating stores; and 3) at home/clubs/anywhere else. There will be incentives to fight games actually in stores--for example, retailers who provide in-store playing space will represent a planetary system within the Nebula with a major planet, and all games played in-store will count toward control of that major body, while games fought elsewhere but committed to that system will count toward control of moons/minor planetary bodies therein--but *any* game played (and reported) by participating hobbyists can affect the ongoing campaign. This will allow participating stores which retail GW product but lack in-store playspace to still participate (though their planetary system may be a shattered planet or asteroid belt or somesuch similar lacking a major planet--since they cannot host the in-store game portion--if they can rearrange their store for the occasional special event they might get a special 'high priority' asset discovered to fight over, for example).

The campaign is being announced well in advance of product release to allow hobbyists to take advantage of an additional campaign feature: players will be able to 'declare' a home planetary system by purchasing any version of the upcoming V6 rulebook or the eventual V6 starter boxed set from a chosen retailer--and any campaign games players win for their home system accrue extra benefits toward control of that store's system (representing investment of and/or control of high value assets, etc, such as any martial force might commit to maintain 'home base'). Hobbyists should thus consider in advance where they play most frequently, encourage that retailer to join the campaign, and then make their rulebook/starter set purchases there!

All administering of the campaign will be done on Adeptus North Texas so interested hobbyists will need to be subscribed to the site's emailing list to report results and follow campaign events. Hobbyist participation will be rewarded with in-campaign benefits, as well: name your army's commander, write up your chapter's background, share a campaign battle report, use your graphic arts skills to help compose the Norh'Tek Nebula map (or your store's individual planetary system)--and post it to Adeptus for the community to share!--and you may see it reflected in ongoing campaign events.

It is a time of change; it is a time of struggle. It is the forty-first millennium--and regardless of edition changes, one fact remains constant: in the grim darkness of the far future...there is only war!

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