Showing posts with label Campaigns. Show all posts
Showing posts with label Campaigns. Show all posts

V6 Combat Patrol Tourney at Gunslinger Games



Gunslinger Games hopes to recreate July's success by welcoming hobbyists to another opportunity to explore Warhammer 40,000 Sixth Edition Saturday, September 8 through a Combat Patrol Tournament--this one with an army composition upgrade offer!

As before, players may sign up in advance at Gunslinger Games by either paying a $5 entry fee or making a $10 or more purchase; players may sign up on the day of the event for a $10 entry fee or by making a $10 or more purchase if slots remain. The event will run from Noon until approximately 4:30pm.

Combat Patrol forces are traditionally 400-point-maximum, no Allies armies chosen from one in-print 40K Codex which *must* have at least one core Troops choice; the remainder of the Force Org can be chosen from a maximum of one HQ choice (maximum 2 Wounds, no 2+ Saves), vehicles with a maximum AV of 34 (adding Front, Rear and Side Armour [once]), and additional units of choice which do not exceed 2 Wounds and do not include 2+ Saves. A Combat Patrol Commander figure must be identified; this will be the HQ choice if taken, or a unit leader or other readily identifiable model, otherwise.

Because codices--and in fact the core rules themselves--have undergone considerable revision since Combat Patrol tournament limitations were originally conceived, players may, for this event, alter the above-described traditional force composition in the following way: each player may select one character or unit for their Combat Patrol which exceeds Combat Patrol limitations--but the character or unit will operate for the duration of the tourney under said limitations. In other words--players may select, and pay the full codex points cost for, one character or unit which has more than 2 Wounds, but that character or all models in that unit will play at the event with a maximum of 2 Wounds (simulating pre-existing injury or debilitation); players may select, and pay the full codex points cost for, one character or unit which has a 2+ Save, but that character or all models in that unit will play at the event with a maximum of a 3+ Save (simulating armour breakdown or wear-and-tear); and players may select, and pay the full codex points cost for, a single vehicle which exceeds the maximum AV of 34, but that vehicle will play at the event with AV values of 12/12/10 or 13/11/10, whichever most closely approximates its actual AV (simulating sustained damage to the vehicle prior to battle). Most players will, of course, not opt to play these more expensive characters, units and vehicles at less than their peak efficiency, but for those whose particular codex dramatically limits their options--or who are willing to suffer the on-table penalty in order to field an army more consistent with their theme and vision--this twist offers considerable flexibility. Further exceptions to the standard Combat Patrol force composition limitations are possible but must be approved by the Event Moderator via the Adeptus North Texas emailing list in advance (the only likely candidate which occurs at time of this writing would be a player wishing to take an HQ choice in Tactical Dreadnought Armour with the special ability to then turn a squad of Terminators into a Troops choice, and thus field a Patrol of all Terminators, and something like this, being obviously thematic and cool, would likely receive a waiver allowing the second exceptional unit--but they would all be operating for the tourney with 3+ effective Saves, so said player is really going to have to like playing his Terminators...).

Chosen HQ choices will be able to roll on the Warlord chart for this event if ordinarily eligible to do so. Fortifications may be chosen for this event as part of the player's 400 point force, as per V6 rules. The Fortifications are not subject to the AV limit.

Participating players must have at least two printed, legible and accurate Army Lists with their names on the List, one of which will be turned in to the moderator for verification, table and opponent assignment before the first round begins. This was an area of considerable non-compliance in July; please take the time to complete this participation requirement for the September 8 event.

Models must be primarily Citadel miniatures, fully assembled and properly, legally based; as an introduction to V6-oriented event, forces need not be fully painted *but* there will be a prize for the Best Painted Patrol and every effort will be made for players with painted armies to play opponents with painted armies.

The event will consist of three rounds, following this schedule:

12pm: Check-In/Army List Turn-In/Table Assignment
12:15-1:15pm: Round One
1:30-2:30pm: Round Two
2:45-3:45pm: Round Three
4-4:30pm: Announcement of Winners
Prizes will be awarded as soon as final scores are tallied.

Prizes will be awarded in the form of Gunslinger Games gift cards and entry fee waivers for future events!

Games between any players who are also participating in the North Texas Norh'Tek Nebula V6 Campaign will count extra, and have special campaign conditions in play.

Come spend an afternoon getting to know Warhammer 40,000 Sixth Edition Saturday, September 8 from Noon to 4:30pm, at Gunslinger Games' next V6 40K Combat Patrol Tourney! Commanders, choose your Patrols well!

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War for the Norh'tek Nebula Campaign

The release of 6th Edition Warhammer 40,000 is upon us...and to renew enthusiasm for the Hobby and its storytelling and model-building--as well as gameplay--aspects, Adeptus North Texas and participating Metroplex retailers will follow it up with an expansive new ongoing campaign!

War for the Norh'tek Nebula will see each participating store representing a planetary system; as the Nebula region of space roughly corresponds to North Texas, so each store system will be roughly contiguous to their location across the Metroplex. The campaign theme will be announced following the release of V6 details, but all 40K combatant armies will be able to participate!

Campaign battles will be fought three ways 1) in participating stores; 2) at special events (tournaments, Nebula games days/Apocalypse megabattles) in participating stores; and 3) at home/clubs/anywhere else. There will be incentives to fight games actually in stores--for example, retailers who provide in-store playing space will represent a planetary system within the Nebula with a major planet, and all games played in-store will count toward control of that major body, while games fought elsewhere but committed to that system will count toward control of moons/minor planetary bodies therein--but *any* game played (and reported) by participating hobbyists can affect the ongoing campaign. This will allow participating stores which retail GW product but lack in-store playspace to still participate (though their planetary system may be a shattered planet or asteroid belt or somesuch similar lacking a major planet--since they cannot host the in-store game portion--if they can rearrange their store for the occasional special event they might get a special 'high priority' asset discovered to fight over, for example).

The campaign is being announced well in advance of product release to allow hobbyists to take advantage of an additional campaign feature: players will be able to 'declare' a home planetary system by purchasing any version of the upcoming V6 rulebook or the eventual V6 starter boxed set from a chosen retailer--and any campaign games players win for their home system accrue extra benefits toward control of that store's system (representing investment of and/or control of high value assets, etc, such as any martial force might commit to maintain 'home base'). Hobbyists should thus consider in advance where they play most frequently, encourage that retailer to join the campaign, and then make their rulebook/starter set purchases there!

All administering of the campaign will be done on Adeptus North Texas so interested hobbyists will need to be subscribed to the site's emailing list to report results and follow campaign events. Hobbyist participation will be rewarded with in-campaign benefits, as well: name your army's commander, write up your chapter's background, share a campaign battle report, use your graphic arts skills to help compose the Norh'Tek Nebula map (or your store's individual planetary system)--and post it to Adeptus for the community to share!--and you may see it reflected in ongoing campaign events.

It is a time of change; it is a time of struggle. It is the forty-first millennium--and regardless of edition changes, one fact remains constant: in the grim darkness of the far future...there is only war!

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Storm of Magic Global WHFB Campaign

Games Workshop has gone live with a summer Warhammer Fantasy Battles worldwide campaign featuring Storm of Magic--the Scourge of the Storm!

Although there will be special events for the campaign--at GW Hobby Centers and locally retailers, for which watch Adeptus--really any game of Warhammer can count...so get registered and get playing. Black Orc Warboss Gorfang Rottusk is already afield--see you there!

40K Escalation League at Comic Asylum

Comic Asylum will start a Warhammer 40,000 Escalation League May 10, 2011. Entry will be $10 per player toward a prize pool from these entry fees.

The League will consist of three sessions of two weeks' length each. Session One (weeks one and two) will be fought with 750 point armies, Session Two (weeks three and four) up to 1250 points, finishing with Session Three (weeks five and six) at 1750 points.

Players must maintain the same army throughout the league. They can join the league at any point, and are not required to participate in every Session, except to be eligible to win League prizes.

All models for the league are required to be assembled and placed on bases. Painting and decorative basing – while strongly encouraged – are not required. Only current Games Workshop Warhammer 40K codices/armies are allowed for the League. Questions about possible variant army lists or any other League specifics should be addressed to moderators Jubei, Bob, or Brian at Comic Asylum!
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Scytulus Campaign 40K Megabattle at XMax Aug 15!

Scytulus III is a world in cataclysm, riven by dimensional cascades which have unleashed the chaotic, the daemonic and the wicked upon it. Defenders of order have swarmed to defend the wartorn world. The result? Apocalypse...

The battle for Scytulus III will play out in events across North Texas in the coming months--and XMax Games Dallas will host a Warhammer 40,000 Apocalypse multi-player megabattle Sunday, August 15, 2010 to open the campaign, and determine whether a critical component of Scytulus III's infrastructure holds, or falls.

To participate, interested hobbyists need only make any Games Workshop purchase from XMax, sign up for an available slot representing either the Defenders of Order or the Forces of Ruin, then arrive on Sunday, Aug 15 at 1pm with the force they have committed to. Slots will vary in size beginning as small as 500 points, allowing even starter hobbyists to participate in the campaign.

Slots are limited, and can be claimed following a qualifying purchase on a first-come/first-served basis. Registering for a slot represents a commitment; players who fail to honour it will be disallowed future participation in the campaign. All models used in the megabattle must be assembled, primed and based Citadel miniatures, as realistically WYSIWYG as possible; the larger participation slots will be limited to fully-painted armies only. Remember, Apocalypse games do NOT require Force Org compliance (players may bring whatever they desire), and DO allow superheavy vehicles, gargantuan creatures and datasheet formations. Each participant will need an accurate, printed army list for his megabattle force.

The only additional requirement is that every player should have a named, designated Commander of their force, a persona who, ideally, will become a continuing figure in the developing continuity of the Scytulus III campaign--hero or villain.

The wall between worlds is coming down on Scytulus III. Daemons pour forth from the warp; aliens descend from the darkness; constructs crawl forth from the earth. Join the destruction or stand firm against it Sunday, August 15 at 1pm at XMax Games and make your mark in ongoing forty-first millennium history!
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Warhammmer Escalation League at The Gamers Realm!

Interest in Warhammer Fantasy Battles is peaking in North Texas with the release of the 8th edition rulebook and the new Blood Island starter box, and The Gamers Realm in Richardson will provide players the perfect outlet for building a new army and mastering the new edition rules for play, via their Warhammer Escalation League!

The League will run for ten weeks--beginning play August 15 and running through October 23--with play beginning at a modest 1000 points and increasing in two-week intervals by 500 points, until by late October players have a completed Grand Army force of 3000 points! Interested participants can begin building their army immediately; participation requires only a single purchase of a GW boxed set of at least $25 value, with the stipulations that it be something which supports the army you intend to play, and actually appears in your army list by the third two-week cycle of play.

Although participating in each cycle of the League will be the ideal way to build an army for WHFB8 play, TGR recognizes how real life can interfere with one's desire to get in as much Warhammer as possible, and so have structured the League so participants do NOT have to participate in all five. Players can join the League at any time, and may remain in the League even if they miss cycles. As an incentive, however, TGR will offer prizes at the climax of the Escalation League, for which participants MUST have played in at least three cycles!

To further distinguish their Escalation League, TGR will have dedicated scenarios on-hand for each of the five cycles...and a huge Warhammer Fantasy Battles tournament in-store for top qualifiers, to climax the campaign!

TGR's Escalation League will require all models be assembled and based; painting, decorative basing, and all of the other aesthetic aspects of the Games Workshop hobby so important to the tabletop experience will be encouraged and have certain in-League rewards, but are not strictly required for participation (this is an Escalation League, after all, with a paramount goal encouraging participation in WHFB!). All currently in-print Army Books will be allowed; players with an interest in playing a possible variant list must see league moderator Jonathan at TGR who will rule on whether it will be allowed.

And if you are a Fantasy veteran, do not discount the value of participating in the League: graduating-size battles with your existing army will be a convenient way to learn how it will adapt to the 8th edition ruleset, and your expertise will prove invaluable to the opponents you face on the tabletop new to the Old World!

Interested hobbyists can make their qualifying purchase today and beginning unit construction toward cycle one of The Gamers Realm's Warhammer Escalation League, beginning August 15. See TGR for any additional details. Epic adventure awaits!
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XMax Games 40K Campaign: The Defense of Moon XM

Moon XM is a mysteriously important Imperial world, officially home to the Adeptus Mechanicus since Cog-sanctioned Explorators first discovered it (and christened it Moon XM or 'Moon 1010;' the Mechanicus simply refer to it--and their secluded stronghold thereon--as 'Binary'). Moon XM circles the gas giant Castus Inferior in a peculiar double-locked orbit, one side of the proto-star always facing its star Castus, the other always facing deep space, Binary likewise in perpetual lockstep with each. Life on the moon survives only in the eternal terminator zone, a thin band encircling its circumference neither impossibly hot--as the boiling sunward face ever is--nor eternally frigid as the spaceward side is. Moon XM is catalogued as a world rich in geological resources, particularly rare metals, and benefits from proximity to stable interstellar transit points; its peculiar astro-orbital state is, on the other hand, emphatically not stable, with howling wind-, ice- and sand-storms approaching any terminator-edge (and racing unpredictably across the moon with the slightest orientation shift by either sun or planet) and days-long eclipses when the other system planets--which are not orbitally locked--transit between planet and star; but so long as the precarious gravitic dance of Castus and it's lesser sibling holds, the Imperium has deemed something about Moon XM valuable enough to justify the risk.

Moon XM is also now an Imperial world under seige--as irresistible tendrils of the Tyranid Hive Fleets have reached out across the galaxy, to claim it.

It was not laid seige to unawares. As the first hints of peril approached, a respected xenobiologist named Shemrun Bushep working on Binary pieced together what was happening--and knowing the approaching Shadow in the Warp would smother any astropathically transmited pleas for help, launched his findings in an older Mechanicus technology, a warp-capable message drone. That drone fell from the Immaterium without reaching its destination--but its priceless contents were rescued from the clutches of the advancing Great Devourer by an Eldar Farseer, Kaze of the Aurora Craftworld, who sounded the clarion call of alarm to the Imperium.

Even now, in dramatic response, the masses of the Imperial Guard, the agents of the Inquisition and the strike forces of the Imperial Space Marines rally to join the Adeptus Mechanicus in defense of Moon XM. The Eldar have augured that defending the monkeigh world is in their ultimate interest and have joined, as well. The integrity of communication has not been secure, however--and in the defenders' wake, Chaos and Dark Eldar have come raiding, and Orks spoiling for the fight, while enigmatic Tau and malevolent Necron embassies have advanced upon Moon XM to observe from high anchor.

So have all the races of the forty-first millennium chosen to involve themselves in the throes of deadly battle, to determine whether Moon XM--and whatever priceless mysteries it may hide--will stand against the invasion...or be forever consumed by the Tyranid scourge!

XMax Games in Dallas invites all North Texas hobbyists to play games of Warhammer 40K in-store beginning February 2010 and count the results toward determining the fate of the Imperial Moon XM! A running tally of in-store games will reveal whether the world is weathering the invasion...or falling to the Hivemind. A Tyranid victory over •ANY• opponent swings the balance toward destruction, an Imperial victory against any opponent restores order (though at risk), and the results of battles involving other races affects the outcome as well, depending on who defeats who--as such carnage affects planetary Stability, regardless of combatants!

The outcome of the Defense of Moon XM campaign will be determined by Stability Points, awarded per game; Tyranids are trying to reach Destabilization of the world, the Imperium to achieve Stabilization. The bigger the battle, the greater the impact, as hobbyists will use dedicated special scenarios, under battlefield conditions unique to the Moon itself, all culminating in a Spring Break climax event in March 2010 that will seal the fate of XM--and perhaps reveal it's hidden secrets, as well!

Defense of Moon XM Campaign Scoring

  • A TYRANID army vs ANY IMPERIAL army: 3 SPs ('Stability Points') toward Stabilization or Destabilization for the winner
  • A TYRANID army vs an ELDAR or TAU army: 2 SPs toward Stabilization or Destabilization for the winner
  • A TYRANID army vs ANY OTHER army: 2 SPs toward Destabilization if Tyranids the winner, 1 SP for Stabilization if Other the winner (simply for killing bugs and diminishing their resources)
  • ANY IMPERIAL army vs ANY OTHER army: 1 SP toward Stabilization if Imperial the winner, 1 SP for Destabilization if OTHER the winner (even Eldar, to represent the cost in resources for allies fighting when a larger threat looms)
  • An ELDAR army vs ANY OTHER army: 1 SP toward Stabilization if Eldar the winner, 1 SP for Destabilization if Other the winner (unless Imperial, then see above)
  • ANY OTHER army vs ANY OTHER army: 1 SP for the winner to assign to Stabilization or Destabilization as winner elects (this allows Tyranid vs Tyranid, Imperium vs Imperium, etc, battles to still have some campaign impact, as the planet is marginally Destabilized by the bug-on-bug carnage, or slightly retrenched by an Imperial force achieving a high ground, even at the cost of other Imperial blood, etc, and allows armies of any other sort to engage each other and direct the result as the scenario indicates, or as they choose)
  • Battles fought at 1500 points or greater: 1 Bonus SP for winning army to assign as they elect
  • Apocalypse battles (minimum 3000 points a side): 1 Bonus SP for winning side to assign as they elect
  • Special Moon XM Campaign Scenario played: 1 Bonus SP for winning army to assign as they elect

All scores are cumulative (for example, if a Tyranid army of 3000 points playing a special Moon XM Campaign Scenario posted at Adeptus North Texas in an Apocalypse game defeats an Imperial opponent, they would earn *6* Stability Points toward Destabilizing the Moon=3 SPs for the victory over a direct defender, one more bonus for playing at 1500 points, one more bonus for playing at the Apocalypse level, and one more bonus for the scenario).

The Great Devourer has stormed the 41st millennium with renewed vigour in 2010--and now, it has come at last to Moon XM. There has never been a better time to begin a new Tyranid army, or reconfigure an existing one. And while the stakes for Imperial armies are obvious, every race in Warhammer 40,000 has something to gain--or lose--across the astrally divided face of the Mechanicus moon. Perhaps the locked orbits of Binary and it's world--a seeming odds-defying galactic coincidence--are not the accident of astrophysical circumstance they seem...and the moon's secret, something yet a third race willing to fight to keep hidden...

Will your army rally to the conflict? And will you save the world--or destroy it? The answer will be found on the eight new game tables available for play any time from Noon till Midnight (and 2pm till 10pm Sundays) at XMax Games' spectacular new 40K campaign, beginning in February.

The Defense of Moon XM has begun!
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