'TANKSGIVING' at HobbytownUSA Dallas!

HobbytownUSA Dallas invites Warhammer Fantasy Battles players to celebrate 'Tanksgiving' with a painting contest special event: purchase a Warhammer Fantasy Steam Tank kit from HobbytownUSA Dallas, build/paint/customize it to your best ability, then bring it to HTUD to display anytime between now and Thanksgiving week: the model judged Most Outstanding Steam Tank will receive a prize, and prizes will be awarded in other categories as judges (and entries!) see fit: Best Youngblood Tank, Best 'Non-Empire' Tank, Best Tank Conversion, etc!

Judging will occur the weekend following Thanksgiving; all entries must be purchased either off-the-shelf or via special order from HobbytownUSA Dallas, and returned to the store for display in the Game Section cabinet before Thanksgiving Day. Submitting hobbyists warrant that the model submitted is representative of their own building, converting and painting effort.

Full steam ahead to HobbytownUSA Dallas for the Steam Tank Model Contest 'Tanksgiving' Event!
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Saturday Night 40K and Fantasy at Lone Star Dallas!

Lone Star Comics Dallas announces in-store Saturday Night Warhammer 40,000 and Warhammer Fantasy Battles play!

Beginning with 40K Oct 16 and alternating each weekend--WHFB will begin Oct 23--Lone Star will offer starter play every Saturday evening that no special scheduled in-store event conflicts; 40K play will use Combat Patrol rules as found on the Adeptus North Texas site -- in summary 400 point armies, one Troop choice required, no AV exceeding 12, no 2+ Saves, 2 Wound maximum) and WHFB will use Border Skirmish rules as found on same (in summary 500 points, one Core choice required, no Lord level characters, Level One or Two spellcasters only).

If participation takes off, expect to see tournaments, multiplayer special megabattles and other events--complete with prize support--become a feature of Saturday night play at Lone Star Comics Dallas, Abrams at Park!
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Nov 13 & 14 XMax 40K Doubles Tourney: Defensive Line!

XMax Games Dallas announces their next tournament, a return of the very popular Warhammer 40K Doubles Team Tourney format, which will tie into the ongoing Scytulus III North Texas narrative and feature a special theme that will affect all four game rounds: Defensive Line!

When: Saturday, November 13 and Sunday, November 14, 2010

Time: 3p-7p Saturday, 2p-6p Sunday (two rounds of play each afternoon for four total games)

Pts: 1000 maximum per two-player Doubles Team (minimum 400points/1 Troop choice per player)

Where: XMax Games Dallas

Cost: Purchase of either one Bastion or Aegis Line kit per team from XMax Games OR $20 registration fee per team (in which case teams must supply their own Bastion or Aegis Line for play)

Max players: 16 Doubles Teams (32 players)

Theme: Defensive Line!--at least one player from each Doubles Team will purchase either a Bastion or Aegis Line kit from XMax Games in order to qualify their Team to register (or provide it if purchasing their team registration as noted), then will bring their completed kits to use in the Tournament: Teams which bring a Bastion may use its standard heavy bolter weapons and/or com-link if modelled, Teams which bring an Aegis Line may roll each game to see what benefit it confers (if *each* player on a Doubles Team purchases a Bastion or Aegis Line from XMax, the team may use *both* to defend their line!):

1-2) Shieldwall, 2+ Cover Save and Difficult Terrain to cross
3) Minefield, 4+ Cover Save and Dangerous Terrain for opponent to cross
4) Tank Trap, 4+ Cover Save and Impassable for Vehicles
5-6) Barricades, 5+ Cover Save and Difficult Terrain to cross

Rally your best mate for battle, watch Adeptus North Texas for additional details, get your Bastion or Aegis Line purchased, built and customized to match your armie(s) for extra points, and be prepared to further the storyline of the ongoing Scytulus III campaign at XMax Games 40K Doubles Team Tourney: Defensive Line, November 13 and 14, 2010!
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Result: Madness Games Scytulus III Apocalypse Megabattle

After carnage undreamt-of, both Defenders and Ruin left the massive battle in the agrofields outside Scytulus III's major habs mostly frustrated: the stalwart bastion built by the Imperium to overwatch the verdant fields was flattened, and neither the Dragonriders tactical squad remaining in its wreckage nor the villainous Bloodthirster Kubrash assaulting them could claim to hold it uncontested; though an heroic effort by the Emerald Lions and Ordo Xenos Inquisitor Rhadamanthus Goh's pheromone-controlled Tyranid monster had driven off the forces of Ruin holding it, the food storage/processing facility holding the last resources collected before the daemonic invasion had been wrecked as well, and no Imperial defenders were in position to resecure it; the abduction attempt of the radical Daemonhunter Sunvale had been nearly accomplished but fallen just short of success; and the mysterious Necrons which arrived midbattle as Inquisitor Goh had predicted frustratingly phased back out before the Defenders could learn what secrets they possessed about what was befalling Scytulus III. In short--one objective was contested and three were unaccomplished, leaving the second major clash on Scytulus III an unresolved draw...

For the Defenders, however, it was something of a rally in the face of the relentless daemonic onslaught--and a moral victory in driving Ruin from the second objective with a monumental final turn effort. And the intelligence (that not all on Scytulus III is as it seems, that there are fell powers other than the invading daemons which will ultimately need reckoning with) brought from parts unknown by the Inquisitor Lord seemed confirmed with the Necrons' appearance.

And for Ruin...when all is smoke and flame and death, at the end of the day, carcasses and wreckage scattered across the battlefield and far more slain than living--that is a 'draw' Ruin will always count a victory...

Thanks to Madness Games for a terrific afternoon in a fantastic store and playing facility, and to all thirteen participants for getting almost 20,000 points into action on the tabletop, and for the bounty of memorable moments that are the sum of why Apocalypse is such a fun version of Warhammer 40,000 to play. Watch http://www.adeptusnorthtexas.com for your chance to join them in participating in the next chapter in the ongoing sage of the Seige of Scytulus III!
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Next 40K Megabattle at Madness Games Plano!

Sunday, September 5th, 2010, at noon, Madness Games in Plano will show off their newly-relocated store, complete with fantastic new gaming space, to the North Texas community, by hosting a Warhammer 40,000 Apocalypse Megabattle continuing the Scytulus III campaign narrative!

Participants may bring any one superheavy or gargantuan creature (of any points value, from Apocalypse, Apocalypse Reload, Imperial Armour I and II or GW's Apocalypse resource website) OR 500 points of their chosen army to the battle (no Force Org required, per standard Apocalypse rules). Players with larger forces are encouraged to bring additional units in 500 point increments, which can be added to their initial force to balance sides as needed. There will be no need to register for this battle in advance...simply compose your chosen force or construct your superheavy vehicle, and arrive on the day ready to fight for the Ruin of the besieged planet Scytulus III--as Chaos Daemons, Chaos Space Marines, Traitor Guard, Tyranids, Orks, Necrons or Dark Eldar--or stand in its Defense--as Inquisition, Imperial Guard, Space Marines, Eldar or Tau.

Anyone interested in bringing something costlier than the initial 500 point force which is not a superheavy-equivalent--such as a particular Apocalypse Datasheet, for example--can so indicate via http://www.adeptusnorthtexas.com , so that opposing-side players can create a counterbalancing force. In fact, indicating in advance on the hobby website emailing list that you will be attending, and for which side, will be a good way for players of either faction to begin coordinating with each other: the balance between the game-altering power of Apocalypse superheavies and Datasheets and the scoring units necessary to actually achieve victory can be a tricky thing to manage...

The Imperial world of Scytulus III is a precious resource--rich in the promethium reserves which power the Imperial war machine, and a potential recruiting world for multiple space marine chapters--and an ominous mystery, as its far continent appears to have been overtaken by catastrophe which has sundered the boundary between universes, letting the horrors of the Warp pour through. The initial clash has gone to Chaos, as whole Imperial cities have been smashed to ruin and their people enslaved; can her Defenders rally, or will Evil press their advantage to ever more terrible effect?

You can decide, at Madness Games, Sunday, September 5th!