Ard Boyz Tournament North Texas Regional Final Scores

PLAYER; W-L-D; POINTS; ARMY

  1. Eric; 3-0-0; 68 Points; Dark Eldar
  2. Stetson; 3-0-0; 67 Points; Tau
  3. Michael; 3-0-0; 59 Points; Space Marines (Black Templars)
  4. Pete; 2-1-0; 55 Points; Chaos (Lost and Damned)
  5. Rich; 3-0-0; 53 Points; Tau
  6. Hunter; 2-1-0; 47 Points; Chaos
  7. Bob; 2-1-0; 45 Points; Tau
  8. Ashley; 2-1-0; 42 Points; Chaos
  9. Darren; 1-1-1; 41 Points; Imperial Guard
  10. Ben; 2-1-0; 40 Points; Orks
  11. Jonathan; 2-1-0; 38 Points; Tyranids
  12. Robert; 2-1-0; 36 Points; Chaos
  13. Zack; 1-1-1; 36 Points; Space Marines
  14. Juan; 2-1-0; 34 Points; Tau
  15. Helio; 1-1-1; 33 Points; Space Marines
  16. Josh; 1-2-0; 31 Points; Space Marines
  17. Dennis; 1-2-0; 31 Points; Chaos
  18. David; 1-2-0; 30 Points; Tyranids
  19. Orren; 1-2-0; 24 Points; Space Marines
  20. Bill; 1-2-0; 24 Points; Space Marines (Deathwing)
  21. Chris; 1-2-0; 23 Points; Space Marines
  22. Michael; 1-2-0; 23 Points; Space Marines
  23. Chad; 1-2-0; 22 Points; Chaos (Lost and Damned)
  24. Adam; 0-2-1; 17 Points; Chaos
  25. Brad; 0-3-0; 6 Points; Space Marines (Space Wolves)
  26. Andrew; 0-3-0; 2 Points; Space Marines
  27. Jason; 0-3-0; 0 Points; Orks
  28. Steve; 0-3-0; 0 Points; Space Marines

TOTALS BY ARMY:

  • SPACE MARINES: 11 Armies (11-22-3)
  • CHAOS: 7 Armies (10-10-1)
  • TAU: 4 Armies (10-2-0)
  • TYRANIDS: 2 Armies (3-3-0)
  • ORKS: 2 Armies (2-4-0)
  • IMPERIAL GUARD: 1 Army (1-1-1)
  • DARK ELDAR: 1 Army (3-0-0)
  • ELDAR: 0 Armies (---)
  • NECRONS: 0 Armies (---)

Given the sample size of 28 Armies over three rounds, all Armies were roughly .500 except Dark Eldar and Tau, with a disproportionately high winning percentage, and Space Marines, with a disproportionately low winning percentage. This tends to reinforce three frequent observations about the game: 1) Space Marines suffer from familiarity (everyone has either played the army themselves at some point or faces them as opponents more often than any other army, and so knows their strengths and weaknesses); 2) Many if not most tournament-oriented armies are designed to defeat Space Marine Equivalent (MEQ) armies; and 3) Skimmers are really good in 4th edition 40K :).